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Typical use cases ​

The same capabilities, arranged differently, produce a different kind of film. These four are the most common starting points, and each one can begin from a similar project in the library.

Product demos and feature clips ​

The problem: features change often, screen recordings are hard to revise, and one copy change means recording again.

How to do it

  1. Build a UI mockup from elements and images, or place product screenshots directly.
  2. Use shots to push in on the area you are explaining, with highlight elements and subtitles.
  3. Separate features into scenes with a Cross dissolve or a push transition.
  4. Revise copy in text layers and subtitles instead of recording again.

Suggested export: MP4 (requires a local ffmpeg with libx264), or WebM for embedding in a web page.

Explainers and talking-head videos ​

The problem: voiceover, subtitles and character lip sync are usually three separate jobs, and every script change means realigning them.

How to do it

  1. Click the AI button in the Audio panel header, or open the voiceover panel from AI+ in the top bar, enter the script and generate voiceover, keeping Fit the scene length to the voice duration on.
  2. Select the TTS clip and open the Voiceover tab in the dock to generate subtitles in one click, then adjust the line breaks.
  3. Select the character layer, choose the same clip in Lip sync, enter the script and generate keyframes. The mouth set has 10 cells, and resting or closed poses use M.
  4. Add a gentle push-in with camera keyframes so the frame does not sit still.

Suggested export: MP4, or WebM for web embedding.

Character shorts and stickers ​

The problem: one character needs several actions and skins, and rebuilding it each time is expensive.

How to do it

  1. Import an OpenBone character and select the actions, parts and audio you need.
  2. Switch actions in the Actions panel and bake new ones from state-machine parameters when necessary.
  3. Swap the whole skin from the skin library, or replace individual slot textures.
  4. Edit the shared template from the pencil on the character card: a 4:6 two-column editor with the part tree, slot settings and a 10-cell mouth set; save the template only or sync it to existing instances.
  5. Trim a short loop on the timeline and add keyframes for the entrance and exit.

Suggested export: GIF for stickers, transparent WebM for overlaying on streams or video.

Motion posters and social assets ​

The problem: a static poster lacks motion, while full video tools feel heavy for a short loop.

How to do it

  1. Set the canvas size and frame rate for the target platform.
  2. Lay out type with text layers and control the entrance, emphasis and exit with keyframes.
  3. Apply a filter preset to the whole scene from Filters, then use Effects per layer for blur or stylization.
  4. For multiple sizes, duplicate the project, change the canvas and re-lay out the type.

Suggested export: GIF for short loops, or a PNG sequence for further processing.

Choosing an export format ​

NeedRecommended formatNotes
General video with audioMP4 (H.264)Requires a local ffmpeg with libx264
Web embedding, royalty-freeWebM (VP9)Supports a transparent background
Chat stickers, short loopsGIF animationLoop count and dither are configurable
Further compositing, alpha assetsPNG sequence (zip)Exports a frame range
Subtitles onlySRT / WebVTTDoes not run a render

To try it yourself, follow Getting started; capability details are under Core capabilities.

Composed in the browser, rendered frame by frame on the server.