Typical use cases
The same capabilities, arranged differently, produce a different kind of film. These four are the most common starting points, and each one can begin from a similar project in the library.
Product demos and feature clips
The problem: features change often, screen recordings are hard to revise, and one copy change means recording again.
How to do it
- Build a UI mockup from elements and images, or place product screenshots directly.
- Use shots to push in on the area you are explaining, with highlight elements and subtitles.
- Separate features into scenes with a Cross dissolve or a push transition.
- Revise copy in text layers and subtitles instead of recording again.
Suggested export: MP4 (requires a local ffmpeg with libx264), or WebM for embedding in a web page.
Explainers and talking-head videos
The problem: voiceover, subtitles and character lip sync are usually three separate jobs, and every script change means realigning them.
How to do it
- Click the AI button in the Audio panel header, or open the voiceover panel from AI+ in the top bar, enter the script and generate voiceover, keeping Fit the scene length to the voice duration on.
- Select the TTS clip and open the Voiceover tab in the dock to generate subtitles in one click, then adjust the line breaks.
- Select the character layer, choose the same clip in Lip sync, enter the script and generate keyframes. The mouth set has 10 cells, and resting or closed poses use M.
- Add a gentle push-in with camera keyframes so the frame does not sit still.
Suggested export: MP4, or WebM for web embedding.
Character shorts and stickers
The problem: one character needs several actions and skins, and rebuilding it each time is expensive.
How to do it
- Import an OpenBone character and select the actions, parts and audio you need.
- Switch actions in the Actions panel and bake new ones from state-machine parameters when necessary.
- Swap the whole skin from the skin library, or replace individual slot textures.
- Edit the shared template from the pencil on the character card: a 4:6 two-column editor with the part tree, slot settings and a 10-cell mouth set; save the template only or sync it to existing instances.
- Trim a short loop on the timeline and add keyframes for the entrance and exit.
Suggested export: GIF for stickers, transparent WebM for overlaying on streams or video.
Motion posters and social assets
The problem: a static poster lacks motion, while full video tools feel heavy for a short loop.
How to do it
- Set the canvas size and frame rate for the target platform.
- Lay out type with text layers and control the entrance, emphasis and exit with keyframes.
- Apply a filter preset to the whole scene from Filters, then use Effects per layer for blur or stylization.
- For multiple sizes, duplicate the project, change the canvas and re-lay out the type.
Suggested export: GIF for short loops, or a PNG sequence for further processing.
Choosing an export format
| Need | Recommended format | Notes |
|---|---|---|
| General video with audio | MP4 (H.264) | Requires a local ffmpeg with libx264 |
| Web embedding, royalty-free | WebM (VP9) | Supports a transparent background |
| Chat stickers, short loops | GIF animation | Loop count and dither are configurable |
| Further compositing, alpha assets | PNG sequence (zip) | Exports a frame range |
| Subtitles only | SRT / WebVTT | Does not run a render |
To try it yourself, follow Getting started; capability details are under Core capabilities.